Though Vern is the uncle you never realised you needed in your life, Hitchhiker A Mystery Game was coming across as a caged Firewatch. Using this as a comparison, it shares the same visual candy – the character models and environments are beautiful, and in most of the chapters, there is the option to ‘take a break’ and look around at the scenery. Believe it or not, you’ll be taking that opportunity – there’s no rush.įirewatch kicked into gear when you first encounter those teens, that if you have an active imagination, you’d have filled your pants. The narrative here, as nice as it is, is slow, and there was no urgency. However, as can be expected, a little storytelling spanner drops at your feet and the hairs on the back of your neck raise, firing off all these possibilities where the story could go. Without spoiling it, your character is suffering from a bout of amnesia. He pieces the parts together through his interactions with the drivers and the objects within his immediate vicinity. If you want to know more about that, play the game, but don’t watch a playthrough first – it’ll spoil it. Source: Screen captureĬue some wonderful allegories, and by the tenth minute, you’re hooked. For me, that meant sitting through all chapters, clinging on to every word, looking for every hint which would indefinitely lead to a new revelation. By the second driver, that was it it was paint by numbers, albeit good ones. The interactions – in terms of dialogue and the overall tones are brilliant Having seen one too many Hitchcock films, it was clear where the story was heading, though let’s say that there were a few MacGuffins chucked in that were perfectly suited. The downside of Hitchhiker A Mystery Game was the interactions. As you’re sitting for about 90% of the game, all you can do is look around – which in fairness is enjoyable, but the interactions are the classic ‘rotate a 3D object on its axis’. All very nice, but a little bland at times as there wasn’t any complexity on what an object’s function. Except for one puzzle involving a radio, this is an on-rails experience in that you will get the Platinum.īut let that not be the motivation for playing the game. When speaking with the drivers, you have dialogue choices, though the result tends to be the same. Again, no spoilers, but the ending I received was a little anti-climatic. After finishing the game, you can dive back into a chapter to replay, but I didn’t have the time to see it out. It wasn’t a bad ending, but hopeful of something different.īy far, the characters are the highlight, the story a close second. Wanting Vern to read me a story every bedtime, it was actually a waitress (her name escapes me) that stood out. As she goes through an incredibly existential rhetoric, I sat back and held on to every word. If only I could have reached out to eat that pickle, I’d have been there. On that note, this chapter appeared to be glitching, but it was a storytelling device that will be revealed should you play it, and in case it slips by, yes, you should play this.
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